Snes9x v1.53
Posted on | Jumat, 29 April 2011 | 1 Comment
Snes9x dikembangkan selama lebih dari tiga tahun yang dihabiskan untuk melakukan hacking, coding, recoding, debugging dan lain-lain. Snes9x dikembangkan dengan menggunakan bahasa C++, dengan tiga assembler CPU emulation cores pada pert i386 Linux dan port pada Windows. Gambar Screenshoot di bawah saat saya melakukan ujicoba pada game Final Fantasy V SNES. Catatan : pada bagian changelog banyak bahkan hampir semuanya tidak saya terjemahkan, karena ada banyak hal disana yang saya kurang faham maksudnya.
Snes9X v1.53 changelog:
- Rebuilt IRQ handling. (zones)
- Meningkatnya overall timings,sekarang Snes9x bisa mengatasi problem ini.
a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit
problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
(windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap
allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible
leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM,
patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the
ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video
refresh rate for the currently selected sound input rate. (BearOso)
Daftar dibawah ini adalah game-game yang sebelumnya belum dapat diemulasikan sekarang sudah dapat diemulasikan :
Battle Blaze (glitched title screen) - Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit
problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
(windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap
allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible
leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM,
patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the
ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video
refresh rate for the currently selected sound input rate. (BearOso)
Daftar dibawah ini adalah game-game yang sebelumnya belum dapat diemulasikan sekarang sudah dapat diemulasikan :
Earthworm Jim 2 (freeze on start)
F1 Grand Prix (flickering in-game HUD)
Lion King (freeze on start, works after reset)
Ms Pacman (black screen on rom load)
Mutant Chronicles - Doom Troopers (freeze on start)
NBA Hang Time (freeze on start)
Primal Rage (freeze on start)
Robocop 3 (black screen on game start)
SD Gundam G-Next (garbled scenario map pictures)
Secret of Mana (mode7 flicker)
Sink or Swim (display corruption on scrolling)
Super Buster Bros 1.0 (garbled graphics after reset)
The King of Dragons (no sound effects)
The Mask (black screen on rom load)
Download :
http://www.fileserve.com/file/xbG7Nyt
http://www.filesonic.com/file/871335344/IndoMulator-snes9x-1.53-win32.zip
http://freakshare.com/files/6464r6u3/IndoMulator-snes9x-1.53-win32.zip.html
http://depositfiles.com/files/2yrmy6zx9
http://www.MegaShare.com/3229817
Sorce Code :
Klik di sini

Fceux SVN r2190
Fceux SVN changelog :
r2190
sdl: fix compile error
r2190
sdl: fix compile error
Download :
http://www.filesonic.com/file/870805074/IndoMulator-Fceux-r2190.7zhttp://www.fileserve.com/file/fYGHbuc
http://depositfiles.com/files/u7kmp72cyhttp://www.MegaShare.com/3229683
http://freakshare.com/files/9f8hl594/IndoMulator-Fceux-r2190.7z.html
Source Code :
Klik di sini

VisualBoyAdvance-M SVN r1013
VisualBoyAdvance-M SVN r1013telah rilis. VisualBoyAdvance-M(VBA-M) adalah [Super] Game Boy [Color / Advance] emulator untuk Windows, Linux & Mac. Di sini Anda akan mendapatkan informasi terbaru tentang perkembangan Emulator ini. Download link di bawah jika Anda menginginkannya. Screenshoot di bawah saat saya menggunakan emulator ini pada game Fnal Fantasy Tactics Advance pada GBA platform. Catatan : Juga support untuk game-game Nintendo Game Boy dan Game Boy Color.
VisualBoyAdvance-M SVN changelog :
r1013
FEX: Fix build for MinGW. Tidak dibutuhkan save mode (dan non standard) pada localtime.
Download :
http://www.filesonic.com/file/870328304/IndoMulator-Vba-m-r1013.7z
http://www.fileserve.com/file/QzSUydj
http://depositfiles.com/files/ofi6s0wrm
http://freakshare.com/files/qjf34enf/IndoMulator-Vba-m-r1013.7z.html
http://www.MegaShare.com/3229535
Source Code :
klik di sini

DeSmuME SVN r3994
DeSmuME SVN r3994 telah rilis. DeSmuME adalah aplikasi open source untuk Nintendo DS(NDS) emulator Linux, Mac OS dan Windows. DeSmuME supports save states, kemamupannya sapat meningkatkan ukuran screen atau fleksible screen dan support filters untuk meningkatkan kualitas gambar. DeSmuME juga support microfon yang digunakan pada ports Windows dan Linux, sebaik direct video dan audio recording. Emulator ini juga support untuk merekam jalannya game. Screenshoot di bawah adalah saat saya menggunakan emulator ini sebagai uji coba pada game Final Fantasy IV Nintendo DS platform.
r3994
win32: penambahan hicoder patch 3292481 "Windows File Association patch" (its optional)
Download :
Sorce Code :
Klik di sini

Dolphin SVN r7485
Dolphin SVN changelog :
r7485Penambahan bahasa Catalan (yang merupakan kebutuhan mendesak) dari Jordi Coma. Juga terselesaikannya beberapa transliterasi (terjemahan) string pada kodenya. Catatan : String jangan dikosongkan untuk terjemahan.
Download :
http://www.filesonic.com/file/869783164/IndoMulator-Dolphin-r7485-x86.7z
http://www.fileserve.com/file/GN3z2wa
http://depositfiles.com/files/c3fvxxfmy
http://www.MegaShare.com/3229396
http://freakshare.com/files/nsa9cbls/IndoMulator-Dolphin-r7485-x86.7z.html
Source Code :
Klik di sini

Jpcsp SVN r2100
Posted on | Kamis, 28 April 2011 | No Comments
r2100
Reworked anti-aliasing support dan majemen resolusi screen.
Improved module state handling in ModuleMgrForUser.
Corrected some typos.
Download :
http://www.fileserve.com/file/PDV3fGr
http://depositfiles.com/files/mangliscj
Source Code :
Klik Di sini

PCSX2 SVN r4599
PCSX2 SVN Changelog:
r4599
GSdx: Beberapa CRCs telah ditambahkan, terima kasih untuk ikco10@nate.com for this :)
GameDB: Minor updates...
r4599
GSdx: Beberapa CRCs telah ditambahkan, terima kasih untuk ikco10@nate.com for this :)
GameDB: Minor updates...
Download :
Source Code :
Klik di sini

Xebra 11/04/25
Download :
Source Code :
Situs Jepang : hanya efektif jika Anda bisa berbahasa Jepang. Klik Disini untuk menuju situsnya.

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